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GoldSrc is a game engine developed by Valve, first showcased in the 1998 first-person shooter game Half-Life. Elements of GoldSrc are based on a heavily modified version of id Software's Quake engine. Following Half-Life's release, the engine powered future games developed by or with oversight from Valve, including Half-Life's expansions, Day of Defeat, and multiple games in the Counter-Strike series.

GoldSrc was succeeded by the Source engine with the releases of Counter-Strike: Source and Half-Life 2 in 2004, though Valve continues to support the engine with periodic updates. Read More
 Type: Engine
 Genre: First Person Shooter
 Developer: Valve Corporation
 Release Date: 19 Nov. 1998
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System Requirements

Minimum: CPU: 500 MHz RAM: 96 MB OS: Windows XP VIDEO CARD: 16 MB video card DEDICATED VIDEO RAM: 16 MB

Recommended: CPU: 800 MHz RAM: 128 MB OS: Windows XP VIDEO CARD: 32 MB+ video card DEDICATED VIDEO RAM: 32 MB