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CS2 Update changes alias binds

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  Added by: Diablo
  Category: Counter-Strike 2 > Updates
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Valve has moved to try and prevent the use of alias binds to override the subtick system, but a workaround has already been found.

Valve has released another update to CS2, keeping up the almost daily pace of releases since the game was fully launched. The most contentious part of the update is the change to command aliases, but several bug fixes and a new sound for the final 10 seconds of bomb beeping were also included.

Valve has made adjustments to command aliases in this latest patch stating that they "now leverage subtick accuracy," which suggests the developer was intending to prevent players from subverting the subtick system. However, a workaround has already been found, with Mohan "⁠launders⁠" Govindasamy posting the solution on X.

Players had been using command aliases to essentially override subtick, resulting in more consistent grenade jump-throws and movement similar to 64 tick CS:GO.

Command aliases are particularly important for professional play as jump height is not consistent in CS2, as shown here by launders, resulting in difficulty jump-throwing grenades consistently.

The community were instantly critical of the change, particularly professional players. Whilst aliases intended to replicate CS:GO movement had already been banned by ESL for their tournaments, jump-throw aliases were allowed. This patch would have made said aliases useless, if not for the workaround.

Also included in the update were changes to sound, such as a reduction in the falloff distance of knife sounds, and various bug fixes.

[ GAMEPLAY ]
  • Command aliases now leverage subtick accuracy


[ SOUND ]
  • New sound for final 10 seconds of bomb beeping
  • Added missing KSK agent voice
  • Reduced falloff distance of knife impact and swish sounds
  • Various tweaks and bug fixes around occlusion filters and footstep clarity


[ MISC ]
  • Fixed missing gamestate integration data regarding flashbangs and damage stats
  • Fixed a bug where a defused bomb would block the player from swapping to a gun dropped close by
  • Fixed some cases where players could peek through ceilings
  • Convar cl_draw_only_deathnotices now blocks match status alerts such as LAST ROUND OF FIRST HALF.
  • Added a game server command sv_load_forced_client_names_file. Running tournament servers with +sv_load_forced_client_names_file namesfile.txt allows loading a key-values file where client names are enforced to be the tournament registered player names.
  • Added an additional fallback path for game clients to download network configuration.
  • Added a game setting cq_netgraph_problem_show_auto that allows players to enable automatic display of network connection issues in top right corner of game HUD.
  Added: Oct 18 2023, 10:19 PM    Modified: Never edited!    Thanks List: [+]      
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