Remove ads!
Based on GVME Community!

Your rating: N/A
Total votes: 0

You cannot rating yet!
You can rate anything - when you add rating to a submission your vote determines its success or failure.

To vote on this submission
register or login

You cannot add to Favorites!
Total Favorites

You cannot say thanks!
You must register or login

Scores and popularity
Views: 136
Downloads: 54
Feedback: 0

Perks to counter Killers in DBD

Share: F F F F F F F
  Added by: poisoN
  Category: Dead by Daylight > Guides
Difficulty Level: Expert
  Tags: Perks counter Killers chart
Attached Image

VS Trapper: The Bear Trap Collector

  • Urban Evasion / Fixated: Slow down instead of running, It'll give you advantage to check the ground often.
  • Calm Spirit (Not Really): Prevents screaming when caught into traps.
  • Dead Hard: Your Last hope to Juke-A-Killer. Just dash it across with that perk.
  • Unbreakable / No Mither: Use it if the trap has a bloody coil on it.

VS Wraith: Will rip off your spine if you don't lose

  • Spine Chill: Recommended! This ninja can be nearby to kill you at any second once uncloaked (Wraith is very smart, quick and hard to evade! Be cautious!)
  • Sprint Burst: Combine with Spine Chill! Use it to get away before he uncloaks completely!
  • Fixated (Optional): Wears off exhaustion effect for head starts if necessary.
  • Vigil (Optional): Wears off exhaustion effect faster if necessary.
  • Flashbang (Optional): Screw Flashlights!
  • Iron Will: If the Wraith has good hearing at Survivors' pain, this is the solution.

VS Hillbilly: The Chainsaw apprentice

  • Sprint Burst: Prepare to use it to avoid chainsaw sprints
  • Decisive Strike: If he has enduring or being a pro tunneler, give him a piece of a medicene!
  • Borrowed Time: If the victim you rescued is the target, this perk will avoid an instant down.... Temporary.
  • Mettle of Man: If you are lucky enough to activate, he won't see it coming during the chase.

VS Nurse: Super Blink and you get owned

  • Lightweight: A little getaway if the Nurse was fatiqued.
  • Sprint Burst: Put some distance while the Nurse was blinking.
  • Inner Healing/Strength: Avoids The Nurse's calling if she has one.
  • Iron Will: Counters Stridor's pain sound but won't counter breathing.
  • Urban Evasion/Fixated: Evade into hiding spots while the Nurse was fatiqued.

VS Huntress: Humming and Hatchet Addict

  • Head-On: Just a little trap for Huntress if she likes searching lockers
  • Sprint Burst: Gain distance and put Huntress out of hatchet range.
  • Dead Hard: Avoids hatchets in a distances. Dodge quickly if you hear The Huntress throwing a hatchet. (Or you look behind her, this is unsafe.)
  • Vigil: Required for Sprints or Dead Hards.
  • Urban Evasion: Crouch to dodge hatchet shots after vaulting (If you are fast enough).

VS Michael Myers: Your 'evil friendly' stalker

  • Decisive Strike: Stab him back like what he did like in the Halloween movies.
  • Spine Chill: His stalk ability is very stealthy. Use this as a third eye if you are repairing a gen.
  • Sprint burst: If you see him stalking, you better run!
  • Object of Obsession: A special eye against wallhackers.

VS Hag: Is that a witch or a bogger?

  • Urban Evasion: Crouch to avoid traps. Even when they surround the hooked survivor.
  • Streetwise: Save your battery a little for burning traps.
  • Stake out (Mentioned): It will prove the terror radius is real or not
  • Diversion (Mentioned): It will prove the terror radius is real or not
  • Borrowed Time: Just in case if your attempt to save your friend went wrong......

VS Doctor: Giving him apples won't help......

  • Calm Spirit: Prevents you for screaming about while you went cray
  • Lithe: Useful on chases. Part of the Hoodini Build.
  • Dance With Me: Allows you to lose Doctor for a short time. Part of the Hoodini Build.
  • Quick an Quiet: Allows you to lose Doctor for a short time. Part of the Hoodini Build.

VS Spirit: The most annoying S+ Grade Tier Ghost

  • Iron Will: The Spirit no longer hears you when injured
  • No Mither: Other version of Iron Will. Prevents pools of blood dripping. I hope.....
  • Diversion: If she was nearby, Throw a pebble and make a safe escape.
  • Deception: Make Spirit think that you went into a locker while phasing.
  • Fixated: Able to understand the tracks that The Spirit is going to follow.
  • Lucky Break: The best perk to be the disappearing magician while injured.
  • Spine Chill: Warns you that the Spirit is coming at your direction.

VS Freddy Kruger: His song is the biggest curse and he is coming......

  • Bite The Bullet: Based for healing survivors or yourself and attempt to miss a skill check to wake up without getting spotted.
  • Technician: Based for repairing generators and attempt to miss a skill check to wake up without getting spotted.
  • Self Care / Boon: Circle of Healing: Combine with Bite the Bullet for safest healing at hiding spots.
  • Adrenaline: Wakes up immediately when triggered.

VS Leatherface: BBQ maniac and Chill out for the Chilli

  • Head On: Stun the Cannibal with the locker once he ends the chainsaw sweep attack. Be sure you enter a nearby locker quick!
  • Flashbang: Followed by Head On, throw it at the Cannibal for a good escape
  • Borrowed Time: Try to sacrifice yourself to get your teammate to safety once unhooked, once the Cannibal starts a double kill on his chainsaw.
  • Distortion: If he has BBQ and Chilli, this is recommended.
  • Build to last: If he has Franklin's Demise, This is recommended.

VS Clown: Likes to eat fingers for Breakfast and Dinner

  • Dead Hard: Dodge Bottle shots or his knife attacks during chases.
  • Windows of Opportunity: Use it to find a pallet or a window to loop in to buy some time.
  • Boil over: Not very useful but can shake off in perfect timing.
  • Mettle of Man: Take a hit for an extra chance while in a chase.

VS Amanda (AKA Pig): Boop the Snoot at her mask, and get one free reward

  • Spine Chill: Perfect notification to see a Pig smelling for you.
  • Sprint Burst: Run away when she starts dashing. Hear the audio cue first
  • Resilience: Speeds up the process while searching in jigsaw boxes.
  • Stake Out: Notifies the killer's presence or use skill checks to repair progress faster. Not that useful.

VS LEGION: Stab Stab Stab! Time for some mending!

  • Sprint Burst: Used to outrun Legions.
  • Lithe: Another method to outrun Legions.
  • Dead Hard: A Third method to outrun Legions.
  • Resilience: No use for healing? Try it!
  • This is not happening: Same goes for Resilience.
  • Self Care/Boon: Circle of healing: If you want to heal to healthy until you get damaged again, your call.
  • Iron Will: For stealth purposes while Legion went Frenzy.
  • Lightweight: Get away safety while Legion is fatiqued. Tempoary.

VS Plague: Your brain's poison

  • Resilience: If you don't wanna cure yourself to prevent the Plague to get a death power, your call.
  • This is not happening: If you don't wanna cure yourself to prevent the Plague to get a death power, your call.
  • Sprint Burst: You can use this to get away from the Plague's Vomit if you are lucky.
  • Dead Hard: If you are fully plagued then use it as a last resort before you are downed.

VS GhostFace: Wazzzzuuuupppp!!!!!!!

  • Spine Chill: Notifies you if Ghostface is watching you.
  • Sprint burst: Used to run away if you were seen stalked.
  • Distortion: If he is capable of seeing your Auras.

VS Oni: 鬼はあなたの気持ちを押しつぶし、あなたが馬のように死

  • Inner Healing: Removes Blood Orbs faster.
  • Self Care: Removes blood orbs.
  • Boon: Circle of Healing: Removes blood orbs.
  • Renewal: Yep, that's a big no to blood orbs.
  • Sprint Burst: Used to outrun the furious Oni.
  • Lithe: Used to outrun the furious Oni.

VS Demogorgon: A strange world with a strange creature [This Killer has been removed]

  • [Cancelled]

VS Pyramid Head: Yep, the Boogeyman who won't stop until he kills you

  • Urban Evasion: Used to go through torment trail without receiving suffering
  • Dead Hard: Dodges Dammed Punishment attacks

VS Trickster: The Human Machine Gun

  • Sprint Burst: Keep your distance to the trickster out of knife throwing range.
  • Borrowed Time: Endures 2 extra knife hits (Mentioned on Youtube)

VS Deathslinger: Red Dead by Daylight to Redemption

  • Sprint Burst: Put the Deathslinger out of his rifle range.
  • Dead Hard: Dodges Speargun shots. Must time it perfectly.
  • Urban Evasion: Use as a boosted advantage while crouching. Because sometimes crouching can dodge ranged shots.

VS Blight: Super Rush and get head bonged

  • Lightweight: Allows you to make a clean escape while the Blight is fatiqued.
  • Sprint Burst: Puts the Blight between the distance from you while rushing.

VS Twins: Double Terror

  • Unbreakable: Counters Victor slug
  • Tenacity: Counters Victor slug

VS T-103 Nemesis: Did someone say S.T.A.R.S.?

  • Flashbang: The weapon used to escape from Nemesis and Zombies.
  • Blast Mine: Traps against Nemesis if it destroys generators.
  • Any means Necessary: Use pallets to kill Zombies. and Reset pallets once you're done.
  • Head On: Able to kill Zombies with locker attacks.
  • Dead Hard : Dodges Nemesis's tentacle attacks.

VS Pinhead: Never touch the box

  • [???????]

VS Artist: [Coming soon! I'll update this post after a new chapter was released and get more info from that killer!]

  • Coming Soon!
  Added: Oct 19 2022, 09:21 AM    Modified: Never edited!    Thanks List: [+]      
Add Feedback

You cannot post yet!
Get involved on GVME by posting your thoughts. Give authors your feedback to help them develop.

To post in this submission register or login