VS Trapper: The Bear Trap Collector
- Urban Evasion / Fixated: Slow down instead of running, It'll give you advantage to check the ground often.
- Calm Spirit (Not Really): Prevents screaming when caught into traps.
- Dead Hard: Your Last hope to Juke-A-Killer. Just dash it across with that perk.
- Unbreakable / No Mither: Use it if the trap has a bloody coil on it.
VS Wraith: Will rip off your spine if you don't lose
- Spine Chill: Recommended! This ninja can be nearby to kill you at any second once uncloaked (Wraith is very smart, quick and hard to evade! Be cautious!)
- Sprint Burst: Combine with Spine Chill! Use it to get away before he uncloaks completely!
- Fixated (Optional): Wears off exhaustion effect for head starts if necessary.
- Vigil (Optional): Wears off exhaustion effect faster if necessary.
- Flashbang (Optional): Screw Flashlights!
- Iron Will: If the Wraith has good hearing at Survivors' pain, this is the solution.
VS Hillbilly: The Chainsaw apprentice
- Sprint Burst: Prepare to use it to avoid chainsaw sprints
- Decisive Strike: If he has enduring or being a pro tunneler, give him a piece of a medicene!
- Borrowed Time: If the victim you rescued is the target, this perk will avoid an instant down.... Temporary.
- Mettle of Man: If you are lucky enough to activate, he won't see it coming during the chase.
VS Nurse: Super Blink and you get owned
- Lightweight: A little getaway if the Nurse was fatiqued.
- Sprint Burst: Put some distance while the Nurse was blinking.
- Inner Healing/Strength: Avoids The Nurse's calling if she has one.
- Iron Will: Counters Stridor's pain sound but won't counter breathing.
- Urban Evasion/Fixated: Evade into hiding spots while the Nurse was fatiqued.
VS Huntress: Humming and Hatchet Addict
- Head-On: Just a little trap for Huntress if she likes searching lockers
- Sprint Burst: Gain distance and put Huntress out of hatchet range.
- Dead Hard: Avoids hatchets in a distances. Dodge quickly if you hear The Huntress throwing a hatchet. (Or you look behind her, this is unsafe.)
- Vigil: Required for Sprints or Dead Hards.
- Urban Evasion: Crouch to dodge hatchet shots after vaulting (If you are fast enough).
VS Michael Myers: Your 'evil friendly' stalker
- Decisive Strike: Stab him back like what he did like in the Halloween movies.
- Spine Chill: His stalk ability is very stealthy. Use this as a third eye if you are repairing a gen.
- Sprint burst: If you see him stalking, you better run!
- Object of Obsession: A special eye against wallhackers.
VS Hag: Is that a witch or a bogger?
- Urban Evasion: Crouch to avoid traps. Even when they surround the hooked survivor.
- Streetwise: Save your battery a little for burning traps.
- Stake out (Mentioned): It will prove the terror radius is real or not
- Diversion (Mentioned): It will prove the terror radius is real or not
- Borrowed Time: Just in case if your attempt to save your friend went wrong......
VS Doctor: Giving him apples won't help......
- Calm Spirit: Prevents you for screaming about while you went cray
- Lithe: Useful on chases. Part of the Hoodini Build.
- Dance With Me: Allows you to lose Doctor for a short time. Part of the Hoodini Build.
- Quick an Quiet: Allows you to lose Doctor for a short time. Part of the Hoodini Build.
VS Spirit: The most annoying S+ Grade Tier Ghost
- Iron Will: The Spirit no longer hears you when injured
- No Mither: Other version of Iron Will. Prevents pools of blood dripping. I hope.....
- Diversion: If she was nearby, Throw a pebble and make a safe escape.
- Deception: Make Spirit think that you went into a locker while phasing.
- Fixated: Able to understand the tracks that The Spirit is going to follow.
- Lucky Break: The best perk to be the disappearing magician while injured.
- Spine Chill: Warns you that the Spirit is coming at your direction.
VS Freddy Kruger: His song is the biggest curse and he is coming......
- Bite The Bullet: Based for healing survivors or yourself and attempt to miss a skill check to wake up without getting spotted.
- Technician: Based for repairing generators and attempt to miss a skill check to wake up without getting spotted.
- Self Care / Boon: Circle of Healing: Combine with Bite the Bullet for safest healing at hiding spots.
- Adrenaline: Wakes up immediately when triggered.
VS Leatherface: BBQ maniac and Chill out for the Chilli
- Head On: Stun the Cannibal with the locker once he ends the chainsaw sweep attack. Be sure you enter a nearby locker quick!
- Flashbang: Followed by Head On, throw it at the Cannibal for a good escape
- Borrowed Time: Try to sacrifice yourself to get your teammate to safety once unhooked, once the Cannibal starts a double kill on his chainsaw.
- Distortion: If he has BBQ and Chilli, this is recommended.
- Build to last: If he has Franklin's Demise, This is recommended.
VS Clown: Likes to eat fingers for Breakfast and Dinner
- Dead Hard: Dodge Bottle shots or his knife attacks during chases.
- Windows of Opportunity: Use it to find a pallet or a window to loop in to buy some time.
- Boil over: Not very useful but can shake off in perfect timing.
- Mettle of Man: Take a hit for an extra chance while in a chase.
VS Amanda (AKA Pig): Boop the Snoot at her mask, and get one free reward
- Spine Chill: Perfect notification to see a Pig smelling for you.
- Sprint Burst: Run away when she starts dashing. Hear the audio cue first
- Resilience: Speeds up the process while searching in jigsaw boxes.
- Stake Out: Notifies the killer's presence or use skill checks to repair progress faster. Not that useful.
VS LEGION: Stab Stab Stab! Time for some mending!
- Sprint Burst: Used to outrun Legions.
- Lithe: Another method to outrun Legions.
- Dead Hard: A Third method to outrun Legions.
- Resilience: No use for healing? Try it!
- This is not happening: Same goes for Resilience.
- Self Care/Boon: Circle of healing: If you want to heal to healthy until you get damaged again, your call.
- Iron Will: For stealth purposes while Legion went Frenzy.
- Lightweight: Get away safety while Legion is fatiqued. Tempoary.
VS Plague: Your brain's poison
- Resilience: If you don't wanna cure yourself to prevent the Plague to get a death power, your call.
- This is not happening: If you don't wanna cure yourself to prevent the Plague to get a death power, your call.
- Sprint Burst: You can use this to get away from the Plague's Vomit if you are lucky.
- Dead Hard: If you are fully plagued then use it as a last resort before you are downed.
VS GhostFace: Wazzzzuuuupppp!!!!!!!
- Spine Chill: Notifies you if Ghostface is watching you.
- Sprint burst: Used to run away if you were seen stalked.
- Distortion: If he is capable of seeing your Auras.
VS Oni: 鬼はあなたの気持ちを押しつぶし、あなたが馬のように死
のを見ます
- Inner Healing: Removes Blood Orbs faster.
- Self Care: Removes blood orbs.
- Boon: Circle of Healing: Removes blood orbs.
- Renewal: Yep, that's a big no to blood orbs.
- Sprint Burst: Used to outrun the furious Oni.
- Lithe: Used to outrun the furious Oni.
VS Demogorgon: A strange world with a strange creature [This Killer has been removed]
VS Pyramid Head: Yep, the Boogeyman who won't stop until he kills you
- Urban Evasion: Used to go through torment trail without receiving suffering
- Dead Hard: Dodges Dammed Punishment attacks
VS Trickster: The Human Machine Gun
- Sprint Burst: Keep your distance to the trickster out of knife throwing range.
- Borrowed Time: Endures 2 extra knife hits (Mentioned on Youtube)
VS Deathslinger: Red Dead by Daylight to Redemption
- Sprint Burst: Put the Deathslinger out of his rifle range.
- Dead Hard: Dodges Speargun shots. Must time it perfectly.
- Urban Evasion: Use as a boosted advantage while crouching. Because sometimes crouching can dodge ranged shots.
VS Blight: Super Rush and get head bonged
- Lightweight: Allows you to make a clean escape while the Blight is fatiqued.
- Sprint Burst: Puts the Blight between the distance from you while rushing.
VS Twins: Double Terror
- Unbreakable: Counters Victor slug
- Tenacity: Counters Victor slug
VS T-103 Nemesis: Did someone say S.T.A.R.S.?
- Flashbang: The weapon used to escape from Nemesis and Zombies.
- Blast Mine: Traps against Nemesis if it destroys generators.
- Any means Necessary: Use pallets to kill Zombies. and Reset pallets once you're done.
- Head On: Able to kill Zombies with locker attacks.
- Dead Hard : Dodges Nemesis's tentacle attacks.
VS Pinhead: Never touch the box
VS Artist: [Coming soon! I'll update this post after a new chapter was released and get more info from that killer!]