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Killer Legion Guide

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  Added by: poisoN
  Category: Dead by Daylight > Guides
Difficulty Level: Expert
  Tags: Killer Legion Guide dbd
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Before learning any killer, it's important to know what you're getting in to. For Legion, you need a strong understanding of m1 killer gameplay (how to run basic tiles, mindgames, good time management, etc.), because you essentially have no power while chasing an injured survivor (and no, keeping the survivor as a one shot is not a power) You will also need decent map knowledge, and you need to be able to deal with different jukes survivors may throw at you.

As Legion, you want to be aggressive with your power, but you also want to know not to overextend. As a beginner, I'd suggest making a point of never chasing an uninjured survivor. This means that you'll be using frenzy whenever you see a healthy survivor in range. However, with experience you'll need to focus on when and when not to use frenzy. Frenzy lasts 10 seconds by default, so you'll need to gauge if you can get to the survivor during that time. (This comes naturally with time) However, you don't want to be greedy. If a survivor seems too far to reach during Frenzy, look for a survivor to chain hit off of. If you cannot find one, then cancel frenzy. It is much less costly to cancel frenzy early and preserve your power gauge then it is to fall short of hitting a survivor. That being said, it can be possible to get to a survivor that seems too far away (this is where the map knowledge part comes in) as long as they don't see you coming.

The Legion's power, Feral Frenzy, allows you to do more than injure survivors and stall the game. Using all of the tools that your power gives you is paramount if you want to master this killer.

Use the killer instinct that Frenzy gives you as intel on where the other survivors are. Even if they are too far away to hit, make a mental note of where you saw them and use that information to your advantage. You can also potentially find survivors in lockers and get a free hook. (Remember, you can open lockers and pick people up during frenzy! You cannot grab though)

Let's say that you have a survivor on the hook. You just hit a survivor in frenzy and they are now running away from the area where the hook is. With killer instinct, you see another survivor on a gen and the 4th survivor running to the hook. Now, you can use the speed from Frenzy to get to the hook and secure another down because of this information. I cannot stress enough how important it is to pay attention to the information that frenzy provides.

Frenzy is also useful to secure downs in certain situations. For example, if you have hit a survivor in frenzy and you see no killer instinct, meaning no other survivors are around, do not cancel your power right away. Use frenzy to your advantage. If the survivor drops a pallet, vault over it and cancel frenzy. Some survivors think that Legion has no collision when he cancels frenzy, but this is actually only the case if legion has hit you during frenzy in the last few seconds. So 90 percent of the time, if they try to double back and vault the pallet through you, they will fail and you will get the down. If they run away, you have more distance than if you were to cancel frenzy and then break the pallet. But if you don't cancel frenzy at all, and you continue it after vaulting the pallet, then you can get ahead of the survivor assuming they run away from the pallet and you can bodyblock in front of another pallet or window. At this point the survivor will probably panic and you can get the down.

What you do immediately after frenzy ends is even more important than what you do during frenzy.

Ideally, you will be ending frenzy near a survivor. If so, then you're probably going to want to down that survivor. Instead of letting Frenzy run out and just standing still during the fatigue, use the last bit of your frenzy to get in between the survivor and a window and discourage them from vaulting it. Prioritize windows over pallets in this kind of situation, with the exception of some really safe pallets.

If you aren't near a survivor, lunge as frenzy ends to get that last bit of distance.

If you're lucky enough to find a survivor hiding or doing a totem in a corner, DO NOT HIT THEM and cancel frenzy. Since you didn't hit them while in frenzy, they still have collision with you.

If you see an injured survivor during frenzy, you can use them to chain hit off of, but if no healthy survivors are in killer instinct range, then just cancel frenzy and chase them. There's no point to hitting an injured survivor in frenzy unless you REALLY need to use deep wounds to stall or if you need to chain off of them.

Here are some quick-fire tips for playing around pallets during frenzy:

-If you have more than half of your frenzy left, respect the pallet. when the survivor eventually drops it, vault and get the free hit.

-If you have less than half of your frenzy left, don't respect the pallet. Get the hit and IMMEDIATELY move backwards or turn around. Even if you get stunned, it actually takes less time to recover from the pallet stun than it does to recover from frenzy fatigue. (Enduring is a good pick on Legion for this reason)

-If a survivor spam vaults back and forth vault after them and stay still. You'll be able to hit them.

-You can actually keep a survivor from dropping a pallet on you if you stand in front of it. This is more useful while in fatigue.

This is a habit that I've built while playing Legion. Is it useful? No. But it can help save time and make you more efficient in frenzy.

Since you can't see scratch marks or blood pools as Legion, it can sometimes be hard to keep track of survivors. So instead of chasing as I normally would, I like to run sideways to keep the survivor in my view at all times. I've done it less and less as I've gotten better at using sound, and it kind of becomes useless after killer instinct kicks in anyway.

What I usually use it for is when I need to hit survivors grouped up in one area. Instead of turning back and forth, I hit one survivor and then run sideways or backwards to the next one.

For Perks- refer to these posts, the top one will most likely be more useful:
DoritoHeadJun 3, 2021
After seeing many people saying that they have struggled with Legion, I decided to update my Legion build guide to have builds that are less about fun and more about being able to win games.

I would say I recommend build titles in bold, however each of these come highly recommended. I also will not include addons here.

Thrilling Tremors, Surge, Pop, Devour (or Enduring)

Otzdarva got 50 wins using this build, which has merit on its own. However, it can also be modified. One of the next two builds will actually be a variation on this one. (If you are confused about Devour Hope, note that it can be used as a safety net and basically condemns survivors to being one-hits for the rest of the match. unless they are willing to waste a tremendous amount of time.)

Blood Echo, Thanat, Pop, Surge

This is the build I like to use most of the time. It provides extra slowdown with Thanat, limits survivor's options in chase with Blood Echoes (which keeps them exhausted), and Pop and Surge are a reliable combo that I get a lot of value from.

Rather than focusing on slowdown, this build compliments Legion's power. Because of this, I recommend this build for when you become more consistent with Legion.

Bamboozle, Blood Echo, BBQ, flex slot (I run Surge and Enduring interchangeably and I run Spirit Fury if I have Iri Button)

This build is used to be more efficient with frenzy and keep survivors injured much more easily. Note that it requires mastery of the basics and an understanding of Legion's power to be effective.

Thank you for reading, I hope that this helps if you are struggling with Legion!

DoritoHeadApr 22, 2021
This is a continuation of a series a started a while ago, today we will be covering builds on the Legion. Titles in bold are builds I personally recommend.

Build: BBQ, Blood Echoes, Thanat, Surge (or Pop)

Addons: Legion Pin, Addon of your choice

This is my everyday Legion build, and I find great success with it. Obviously, Blood Echoes and Thanat punish the survivors for being injured, and since you're Legion they'll be injured 80 percent of the time. Legion Pin keeps them injured with the broken status effect, BBQ provides BP and info, and Surge/Pop provide slowdown. All-rounder and plays to Legion's strengths.

Build: Infectious, Thanat, Blood Echoes, Nurse's

Addons: I'd recommend the ones that increase the recharge rate so you can get everyone back injured in a snap, but run whatever you want.

I haven't tried this build much since I usually don't slug unless I'm playing killers who need to, but it is pretty solid from what I've played. Thanat and Blood Echoes are there because they're great, Infectious and Nurse's obviously help with slugging and keeping that pressure. Pretty simple.

Build: BBQ, Surveillance, Ruin, Whispers

Addons: Iri Button, Cold Dirt

This is a terrible build that has one goal: find survivors. It does this with all manner of tracking perks and addons that make sure survivors cannot hide, to an unnecessary degree. Honestly, this build is just as potent when you ignore perks and only use the addons.

  Added: Oct 19 2022, 09:16 AM    Modified: Never edited!    Thanks List: [+]      
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