Related Submissions
Rating
Based on GVME Community!
You cannot add to Favorites!
Details
More informations about this submission!
Release:
Final
Version: 1.x
Development Informations
The basis of GoldSrc is the engine used in the video game Quake, albeit with heavy modification by Valve Corporation, at the time called Valve Software. While the engine served as the basis for GoldSrc, Gabe Newell has stated that a majority of the code used in the engine was created by Valve themselves, not taken from Quake. GoldSrc's artificial intelligence systems, for example, were essentially made from scratch. The engine also reuses code from other games in the Quake series, including QuakeWorld, and Quake II, but this reuse is minimal in comparison to that of the original Quake. In 1997, Valve hired Ben Morris and acquired Worldcraft, a tool for creating custom Quake maps. The tool was later renamed to Valve Hammer Editor and became the official mapping tool for GoldSrc. The physics engine supported skeletal animation, which allowed for more realistic body kinematics and facial expression animations than most other engines at the time.
Prior to the creation of the Source engine, the GoldSrc engine had no real title and was simply called "The Half-Life engine". Once Source was created, Valve forked the code from the Half-Life engine to make the Source engine. This created two main engine branches, each used for different purposes. One was titled "GoldSrc", and the other "Src". Internally, any games using the first variant were referred to as "Goldsource" in order to differentiate the two branches. Eventually, it became something of a moniker for the engine and was adopted as the official title externally. Valve Corporation released versions of the GoldSrc engine for OS X and Linux in 2013, eventually porting all of their first-party titles utilizing the engine to the platforms by the end of the year. Statistics
Scores and popularity
Views: 6208
Downloads: 1848
Feedback: 0
Submission Options
More options about this submission!
|
Half Life 1 SDK Copyright© Valve Corp.
|