HLstatsX - Realtime player statistics Fully Source compatible (CS:S, HL2mp, HL2ctf) The whole HLstatsX framework is now compatible with the source engine (including rcon). Players Locations with Google Map Now it is possible to display the location of every player on your server live! The players locations are retrieved from our masterserver and saved in the HLstatsX database. Google Map Ingame Windows With help of beetlesmod (V1.0.1.55BetaS) or mani-admin-plugin (V1.1.0o) it is possible to display ingame windows to show a summarize of the player statisics. Example output: Session Top10
Webpage Livestats On the webpage you don't need to query the server for livestats anymore. All livestats are tracked by HLstatsX and will be displayed directly using the database. Example output: Livestats
Flash Hitbox Animation With statsme logging from the recommend Small Statsme-Plugin for CSS detailled target hits statistics become available. The awesome flash animation shows all absolut und relative hits. Flash animation Ingame Queries You can query all statistics ingame. The data will be displayed in an own window! Example output: "help"-command Ingame browser
Rcon Event-Handler The popular "/skill"-command and many other commands are implemented to display the information ingame. Auto Team-Balancer This is a replacement of the in-built mp_autoteambalance. It can detect too strong teams and will switch good players into the weaker team. It will switch players only when they are dead. Auto Retry-Banning On server with points-rating, players often retry to play in the winning-team. If Retry-Banning is switched on, players will be automatically banned for 5 minutes on disconnecting. Example output: Retry ban
Headshot Recognition Now headshots are tracked and displayed in all statistics. Broadcasting Events Ingame Nearly all events will be directly broadcasted through rcon on the server. You see directly, how many points you got for a kill or bomb plating etc. Tracking Player Pings The pings of all players will be tracked and saved in the database. So players can check their connection to the server with their average ping. There is even an award for the best latency. Player Sessions All players have now the possibility to get the statistics for the current session. This also includes skill-change. Players can see how their rating changed on the server since they connected. Example output: Player has 14 kills, 3 headshots (21%), 16 deaths, 0 suicides and a skill change of -32 points Individual Server Tracking Now you have access to all server-related statistics. For example, you get kills, headshots and ct_wins for all participating servers separately. Updated Queries for the Webpage All queries on the webpage are now optimized for better (much better) speed. Improved database design and accelerated queries! Auto Commands No more need to always typing "rank" on server! Every Player can specify a command to execute at player-death, round-start or round-end to be executed. Full Masterserver Support Broadcast your serverdata to the masterserver and become member of the serverlist. Even cross-server-ranking is now possible. Ignoring bots Bots can be disabled and then won't be recognized in the HLstatsX statistics.
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