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FiveM Server Commands

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  Added by: Tatu Eugen
  Category: Grand Theft Auto: V > Tutorials
Difficulty Level: Begginer
  Tags: fivem commands console list
A list of commands to run in the server console.
Console commands can be executed either using an RCon tool, directly from the server console GUI, a server configuration file, or (if a resource is allowed by ACE) the ExecuteCommand function.

Adding a custom RCon command can be done using the RegisterCommand function on the server, or the (legacy) rconCommand event

start [resourceName]


Starts the resource specified in the argument, if it was stopped.


Example:


start lambda-menu

stop [resourceName]


Stops the resource specified in the argument, if it was started.


Example:


stop mymode

ensure [resourceName]


Restarts the resource specified in the argument, if it was started. If it wasn't, starts the resource specified in the argument.


Example:


ensure my-testing-resource

restart [resourceName]


Restarts the resource specified in the argument, if it was started.


Example:


restart lambda-menu

refresh


Rescans the resources folder and loads all __resource.lua files in them, making new resources available to start using start.


Example:


refresh

status






Shows a list of players with their primary identifier, server ID, name, endpoint, and ping.


Example:


status

sv_maxClients [newValue]


A console variable that specifies the maximum amount of clients that the server can normally have, as an integer from 1 to 64.


sv_endpointPrivacy [newValue]


A boolean variable that, if true, hides player IP addresses from public reports output by the server.


sv_hostname [newValue]


A string variable that contains the server host name.


sv_authMaxVariance [newValue]


Variance is how likely the user's id will change for a given provider (i.e. ‘steam’, ‘ip’, or ‘ros’).


A console variable as an integer from 1-5 (default 1); from least to most likely to change.


sv_authMinTrust [newValue]


Trust is how unlikely it is for the user's identity to be spoofed by a malicious client.


A console variable as an integer from 1-5 (default 5); from least to most trustworthy (5 being a method such as external three-way authentication).


clientkick [id] [reason]






Kicks the client with the specified server ID (as seen in status) from the server, for the stated reason.


Example:


clientkick 43 You're a superstitious idiot!

say [message]






Sends a message in the chat as console.


Example:


say Hi, everybody!

load_server_icon [fileName.png]


Loads a specfied icon and sets it as the server icon. The icon needs to be a 96x96 PNG file.


Example:


load_server_icon "my-server.png"

add_ace [principal] [object] [allow|deny]


Adds an access control entry to the server's access control list.


Example:


add_ace group.admin command.potato allow
add_ace identifier.steam:110000112345678 command.apple deny

add_principal [child_principal] [parent_principal]


Sets a principal to inherit from another principal.


Example:


# makes identifier.steam:110000112345678 inherit from group.admin
add_principal identifier.steam:110000112345678 group.admin

remove_ace [principal] [object] [allow|deny]


Removes a specified ACE from the server's access control list.


Example:


remove_ace identifier.steam:110000112345678 command.apple deny

remove_principal [child_principal] [parent_principal]


Removes a specified principal inheritance entry.


Example:


remove_principal identifier.steam:110000112345678 group.admin

test_ace [principal] [object]


Tests if a principal is allowed or denied access to a given object.


Example: test_ace group.admin command.adminstuff

  Added: Apr 20 2020, 10:40 PM    Modified: Never edited!    Thanks List: [+]      
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