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Console commands

Added by: Diablo
Category: Counter-Strike > Client
Tags: commands console
Author's Readme/Notes
changelevel * (* = level name) change to level * - for example "changelevel de_dust"
mp_autoteambalance (0/1) Automatically regulates the number of players per team through "forced change". (1 = on, 0 = off)
mp_forcechasecam 0/1/2
0 = no function
1 = camera limited to teammates.
2 = the player stays where he dies.
mp_freezetime * Specifies the time (in seconds) that the player cannot run at the start of the round. 0 switches off the "freeze time".
mp_friendlyfire (0/1) Does a weapon do damage to your own team? (1 = on, 0 = off)
mp_roundtime * Playing time of a round in minutes
mp_timelimit * Playing time of a map, 0 plays the current map continuously. (then note mp_restartround)
mp_tkpunish (0/1) Suspend 1 penalty for team killers by one round. No penalty at 0.
net_graph 1 Provides information about FPS and data transfer
sv_restartround * Time in seconds in which the server restarts
timeleft You can see how long the current map is still played.
quit Exits CS / HL and returns to Windows
cl_backspeed 999 Speed ​​of the backward movement
cl_forwardspeed 999 Speed ​​of the forward movement
cl_sidespeed 999 Speed ​​of sideways
movement fastsprites
0 = regular, transparent smoke grenade sprites
1 = simple, transparent smoke grenade sprites
2 = very simple, transparent smoke grenade sprites
gl_smoothmodels (0/1) activates or deactivates the smoothing of the models
hud_fastswitch (0/1) the weapon change takes place immediately
max_shells * Specifies the maximum number of balls that can be produced at one time.
max_smokepuffs * Specifies the maximum number of clouds of smoke that can be produced at one time.
mp_autokick (0/1) Team killers and clients who are "idle", ie not moving for a long time, are kicked by the server at 1, at 0 nothing happens. (also kicks players who briefly leave HL / CS via task switch)
mp_buytime * Time in minutes how long you can buy weapons and equipment after the start of the round.
mp_c4timer (15-90) Explosion timer of the C4 bomb in seconds
mp_chasecam (0/1) Restricts dead players to ghost mode, no free movement in the level. (1 = on, 0 = off)
mp_chattime * Time how long the chat messages are displayed.
mp_fadetoblack (0/1) Returns a black screen for dead players (1 = on, 0 = off).
mp_flashlight (0/1) Controls whether the player can use the flashlight. (1 = on, 0 = off)
mp_footsteps (0/1) Controls the step noise . (1 = on, 0 = off)
mp_friendly_grenade_damage (0/1 ) Does a grenade damage your own team? (1 = on, 0 = off)
mp_ghostfrequency 0.1 Updates the ghost rate in seconds. Higher values: less lay.
mp_hostagepenalty * Maximum number of hostages to kill before being kicked off the server. 0 deactivates the command.
mp_limitteams * How many players can one team have more than the other?
mp_logmessages (0/1) Used for server administrators so that no chat messages are saved in their log files.
mp_lowlag (0/1) restriction of the bullet holes. (1 for internet server, 0 for LAN server)
mp_maxrounds * Number of rounds that are played until the map changes - "0" activates mp_timelimit.
mp_startmoney (0-16000) Money that you get at the beginning of the game.
mp_winlimit * After so many round wins of a team, the map is changed.
r_drawviewmodel (0/1) Hide weapon model (0) or show (1)
restart map is restarted
scr_conspeed (0-9999) speed of the console (at 9999 it opens very quickly)
sv_cheats (0/1) Of course it is set to 0 by default, the 1 doesn't do anything anyway
sv_gravity (-999 to 999999) set the gravitation (attraction) (800 is normal value)
sv_rcon_minfailures * If there are so many wrong rcon requests before sv_rcon_minfailuretime, you will be banned. Standard: 5, minimum: 1, maximum: 20.
sv_rcon_minfailuretime * Time setting for sv_rcon_minfailures
sv_rcon_maxfailures * Maximum number of incorrect rcon entries until the ban. Standard: 10, minimum: 1, maximum: 20.
sv_rcon_banpenalty * Time of ban when the oa rcon violations occurred, 0 ban forever.
sv_sendvelocity (0/1) 1 enables more complex graphics and physical calculations for fast servers, with 0 everything is normal.
Added: 2 weeks ago
Modified: Never edited!
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